— 8 min read

A Small Orange Looks Bigger Than a Large Lemon: Object Identity vs. Physical Size

Science of Magic Written by Felix Lenhard

Adam Wilber and I were in a workshop session — one of those long, productive afternoons where you spread props across a table and argue about what works and what does not — when something happened that stuck with me for months. We were comparing two different objects for a potential Vulpine Creations product, trying to determine which one looked larger to a spectator at stage distance. One was slightly bigger by measurement. But every time we held them up side by side, the smaller one looked bigger.

We measured them again. Three times, actually, because I was convinced we were making a mistake. We were not. The smaller object genuinely appeared larger.

The difference was what the objects were. One looked like something people have a strong mental image of — something they encounter daily, something they have a fixed expectation about in terms of size. The other was less familiar, more ambiguous. And the familiar object’s expected size dominated the perception, overriding what was actually there.

This is not a magic-specific phenomenon. This is a fundamental feature of how your brain processes physical reality. And once I understood it, I started seeing it everywhere — in my performances, in other performers’ shows, and in the way audiences react to props they think they recognize versus props they have never seen before.

The Orange and the Lemon

The classic demonstration of this principle comes from perceptual psychology. Take a small orange and a large lemon. The lemon is physically bigger. Measurably bigger. If you put them on a scale, the difference is clear. But hold them up in front of an audience and ask which is bigger, and a significant number of people will say the orange.

Why? Because your brain knows what oranges are. It has a category for oranges. And that category includes size information. Oranges are, in the brain’s mental model, bigger than lemons. So when the brain encounters an orange and a lemon in the same visual field, it does not simply measure their physical dimensions. It consults its category system, retrieves its stored expectations about how big these objects should be, and blends that expectation with the actual visual input.

The result is a perception that is neither pure measurement nor pure expectation, but a combination of both. The category information — “oranges are bigger than lemons” — biases the perception in the direction of the expected relationship. The small orange looks bigger than it is. The large lemon looks smaller than it is. The brain’s knowledge of what these objects are overrides its perception of what these objects measure.

This is what psychologists call top-down processing. The brain does not passively receive visual information and report it accurately. It actively interprets visual information based on prior knowledge, expectations, and category membership. And when it comes to objects with strong category identities — objects people encounter frequently and have firm expectations about — that top-down processing can be powerful enough to override bottom-up sensory data.

Why This Matters for Props

I think about this every time I choose a prop for a routine. The audience does not see props the way I see them. I see the actual object — its precise dimensions, its construction, its mechanical properties. The audience sees a category. They see “a deck of cards” or “a coin” or “a cup” or “a ring” or “an envelope.” And the moment they categorize the object, their brain’s expectations about that category begin to shape their perception.

This cuts in two directions. If you are using an object that matches the audience’s category expectations, they will perceive it as normal even if it is not. A deck of cards that is slightly thicker than normal, a coin that is slightly heavier, a cup that is slightly deeper — these deviations from standard may be invisible because the audience’s category expectation (“that’s a normal deck of cards”) overrides their sensory observation. Their brain expects a normal deck, so their brain perceives a normal deck, even if the actual object has been modified.

Conversely, if you are using an object that violates category expectations, the audience will notice the violation even if the physical deviation is small. An envelope that is slightly too stiff, a box that is slightly too heavy for its apparent size, a rope that does not behave quite the way rope should — these small violations trigger the brain’s anomaly detection system precisely because they conflict with category expectations. The brain expected one thing and perceived another, and that mismatch generates suspicion.

The Weight Illusion

This category-override effect extends beyond size to other physical properties, most notably weight. There is a well-documented illusion in perceptual psychology called the size-weight illusion. Take two containers that weigh exactly the same but are different sizes. Ask someone to lift them both. Nearly everyone reports that the smaller container feels heavier.

The explanation is the same top-down processing at work. The brain expects larger objects to weigh more. When the large container turns out to weigh the same as the small one, the brain interprets the large container as lighter than expected and the small container as heavier than expected. The actual weight is identical. The perceived weight is different.

Now apply this to performance. If you hand a spectator a prop and ask them to hold it, their perception of its weight will be influenced by its size, its material, and its category identity. A small wooden box will feel heavier than a large cardboard box of the same weight because the brain expects wood to be heavier. A metal coin will feel heavier than a plastic disc of the same weight because the brain expects metal to be heavier. These expectations shape the spectator’s direct, hands-on, physical experience of the object.

This means that the physical experience of handling a prop is not objective. It is interpretive. The spectator is not simply feeling what is there. They are feeling what their brain tells them is there, filtered through category expectations and prior experience. And a performer who understands this can choose props that exploit these expectations — either confirming them to create the illusion of normalcy, or violating them in specific ways to create the experience of impossibility.

Color and Category

The same category-override effect applies to color perception. Your brain adjusts the perceived color of objects based on what it knows those objects should look like. A banana in dim light still looks yellow because your brain knows bananas are yellow, even though the actual wavelengths reaching your retina might suggest gray or green. An orange in blue-tinted stage lighting still looks orange because your brain knows oranges are orange, even though the objective color information has been significantly altered.

This is called color constancy, and it is another manifestation of the brain’s category system overriding raw sensory data. The brain does not show you the wavelengths hitting your retina. It shows you the color it believes the object should be, based on its identity.

For performers, this has a direct practical implication. When you use recognizable objects as props, the audience’s color perception is partially locked to the expected color of that object. This creates perceptual stability. But it also means that subtle color differences — the kind that might matter if you are using two objects that need to look identical — may be invisible to the audience if both objects belong to the same category. Two red decks of cards that are slightly different shades of red may appear identical because the brain’s category system (“red deck of cards”) overrides the subtle chromatic difference.

My Salzburg Lesson

I performed at a corporate event in Salzburg where I learned this principle the hard way. I was using two props that needed to appear identical for the effect to work. To my eyes — the eyes of someone who had been staring at these props for weeks during rehearsal — they looked different. One was slightly larger. The color was slightly off. The texture was not quite right. I was nervous about it. I almost switched to a different routine because I was convinced the audience would notice the difference.

They did not notice. Not one person. Not even the spectator who held both objects in her hands at different points during the routine. I asked her afterward — casually, not wanting to draw attention — and she described both objects identically. She had categorized them as the same type of thing, and once the categorization was made, her brain’s category expectations overwrote the physical differences.

I was shocked. And then I remembered the curse of knowledge, which Gustav Kuhn’s research had already taught me about. I knew the objects were different because I had been comparing them side by side for weeks. The audience did not know they were different because they had no reason to compare them. They saw two instances of the same category. And the category perception dominated.

How Objects Speak

There is a broader lesson here that goes beyond specific tricks and props. Every object on your performing table communicates something to the audience before you ever touch it. And what it communicates is not “here is a physical object with these precise dimensions and this exact weight.” What it communicates is “here is a [category].” A deck of cards. A silk handkerchief. A glass. A rope. A coin.

And the moment the audience assigns the category, their entire perception of that object shifts from observation to expectation. They stop seeing the object and start seeing their mental model of the object. The mental model may be close to the actual object. Or it may diverge in significant ways. And that divergence — the gap between what the object is and what the audience perceives it to be — is a space that performers work in every time they pick up a prop.

Darwin Ortiz writes extensively about the audience’s assumptions and how to exploit them. The Gestalt and category-perception research gives that insight a neurological foundation. The audience does not just assume things because they are gullible or inattentive. They assume things because their brains are wired to process objects through category systems, and those category systems actively reshape perception. It is not a choice. It is not laziness. It is the fundamental architecture of how human beings perceive physical reality.

Designing for the Brain’s Category System

So how do you apply this? I use three principles now when choosing and designing props.

First, use familiar objects whenever possible. The more familiar the object, the stronger the category expectation, and the more the audience’s perception will be shaped by expectation rather than observation. A borrowed coin is more familiar than a custom token. A deck of cards is more familiar than a set of custom cards. An ordinary envelope is more familiar than a decorated one. Familiarity strengthens the category, and a strong category means the brain is doing more interpreting and less observing.

Second, when you need to use a modified or non-standard prop, make it look as close to the standard category exemplar as possible. The brain is comparing the object against its stored category template. The closer the match, the more readily the brain will accept it as a normal instance of the category and stop scrutinizing it. The further the deviation, the more likely the brain is to flag it as anomalous and pay closer attention.

Third, be aware that the category system works against you when the audience does not recognize the object. Unfamiliar props — custom-made devices, unusual containers, strange-looking apparatus — do not trigger the category system. Without a category to consult, the brain falls back on direct observation. And direct observation is much more accurate than category-filtered perception. This is one reason why magic with borrowed, everyday objects often hits harder than magic with custom props. The everyday object benefits from the category shield. The custom prop does not.

The Invisible Architecture of Perception

Standing in that workshop with Adam, staring at two objects that should have looked like what they were but did not, I understood something about the gap between measurement and perception. We do not see the world as it is. We see the world as our brains think it should be. And our brains think it should be a world of categories — oranges, lemons, coins, cards, cups, boxes — each with expected properties that override the messy, imprecise, sometimes contradictory data that our senses actually provide.

A small orange looks bigger than a large lemon. Not because our eyes are broken. But because our brains are working exactly as designed. And that design, that compulsive categorization, that relentless imposition of expectation onto observation, is one of the invisible architectures that makes magic possible.

You do not perform for cameras or measuring instruments. You perform for brains that see categories, not objects. Brains that perceive expectations, not dimensions. Brains that show their owners a world that makes sense, even when the world in front of them does not.

Your audience’s brain is not your enemy. It is your collaborator. It is filling in the gaps, smoothing over the inconsistencies, completing the patterns, and presenting a version of reality that conforms to expectations. All you have to do is understand what those expectations are and present your magic in a way that the brain’s own category system will process as normal.

Until the moment it is not. And that moment — the moment when the brain’s confident, category-driven perception collides with something genuinely impossible — is the moment the magic happens.

FL
Written by

Felix Lenhard

Felix Lenhard is a strategy and innovation consultant turned card magician and co-founder of Vulpine Creations. He writes about what happens when you apply systematic thinking to learning a craft from scratch.