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Most of the Magic Happens After the Trick Is Over: How Spectators Create False Memories

Science of Magic Written by Felix Lenhard

There is a sentence that stopped me cold when I first read it, and I have not stopped thinking about it since.

“Most of the magic happens after the trick is over.”

Derren Brown wrote that in Tricks of the Mind, and it is one of those lines that sounds like a throwaway observation but is actually a depth charge. It explodes slowly in your understanding, revealing layer after layer of implication that changes how you think about everything you do as a performer.

I encountered it late one night in a hotel room in Vienna — my usual practice studio, the desk lamp casting a cone of warm light over the book while the city hummed outside. I read the sentence, stopped, read it again, and then sat there for a long time, staring at the wall, thinking about all the performances I had given where I assumed the work was done the moment the audience reacted.

The work was not done. It was just beginning.

The Twenty-Five Percent Finding

Before I unpack Brown’s insight, let me share a piece of research that puts hard numbers on the phenomenon.

Studies on false memory in the context of magic performance have found that approximately twenty-five percent of spectators will spontaneously generate false memories about effects they have witnessed. Not vague impressions or slight distortions — entirely false details that they genuinely believe are real. They will report seeing actions that never happened, remember conditions that did not exist, and describe procedures that bear only a loose resemblance to what actually occurred.

One in four. A quarter of your audience is actively constructing false memories of your performance. And these are not confused or inattentive people. They are normal, functioning adults whose memory systems are doing exactly what memory systems do: reconstructing experience from fragments and filling gaps with plausible details.

The twenty-five percent figure was a revelation to me. It meant that for any given performance, a significant portion of the audience was experiencing a version of the effect that was more impossible than what I had actually performed. They were doing my work for me. They were upgrading the effect in their own minds, without being asked, without being prompted, without even knowing they were doing it.

And this was happening after the trick was over.

Brown’s Core Insight: The Spectator as Unconscious Collaborator

Brown’s argument in Tricks of the Mind builds on a simple but powerful observation about what happens psychologically after a magic effect concludes.

In the moment of astonishment — the gasp, the “how is that possible?” — the spectator’s mind enters a heightened state. Brown describes amazement as a state that “brings with it a heightened suggestibility.” The spectator’s critical faculties are temporarily overwhelmed. Their analytical mind, which normally acts as a gatekeeper for incoming information, is momentarily stunned.

In this window, two psychological drives activate simultaneously.

The first is the desire to share. The spectator wants to communicate their excitement to others. They want to infect other people with the same sense of wonder. This drive pushes them to emphasize the impossible elements and downplay anything that might diminish the story.

The second is the desire to not look foolish. The spectator does not want to seem like an easy mark. They do not want others to think they were taken in by something simple. So they unconsciously exaggerate the conditions that made the effect impossible — making themselves look sharper by making the trick look harder to explain.

These two drives, operating simultaneously and unconsciously, transform the spectator from a passive witness into an active collaborator. They are not just remembering the effect. They are improving it.

How It Works: The Machinery of False Memory

Let me walk through the mechanism, because understanding the machinery makes it real in a way that the abstract principle does not.

A spectator watches a mentalism effect. I reveal a word they were thinking of. In the moment, they are astonished. Their analytical mind briefly searches for an explanation: “Did I say it out loud? Did he see it somehow? Was it written somewhere?”

They find no explanation. The astonishment holds.

Now they start reconstructing the memory. They remember choosing the word. They remember that I was across the room — or was I? In the reconstruction, I might have been farther away than I actually was, because distance makes the effect more impossible. They remember that they thought of the word silently — or did I ask them to write it down? In the reconstruction, the writing might disappear, because a purely mental choice is more impossible than a written one.

Each gap in their memory is filled with the most dramatically satisfying detail. Each ambiguity is resolved in favor of impossibility. Each uncertain moment is reconstructed in a way that supports the narrative of genuine mind reading.

Brown puts it bluntly: “It’s not the case that the spectator is merely making these things up to impress other people. He’ll normally believe them himself.”

The false memories are not lies. They are genuine beliefs, as vivid and certain as any true memory. The spectator who says “he was ten feet away and never came near me” is not exaggerating for effect. In their reconstructed memory, that is exactly what happened.

My Experience in Salzburg

This principle became viscerally real to me after a corporate event in Salzburg.

I had performed a prediction effect as part of a keynote. The prediction was written on a board at the start of the presentation and covered with a cloth. Thirty minutes later, at the end of the talk, the cloth was removed and the prediction matched a series of choices made by the audience during the presentation.

The effect was good. The audience reacted strongly. But it was the conversations afterward that blew my mind.

I circulated during the dinner, listening to people describe what they had seen. And I heard versions of the effect that I had never performed.

“He wrote it in front of us at the very beginning, and we all watched him write it.” (I had not written it in front of them. The board was already prepared.)

“Nobody went near the board during the entire presentation.” (The board was on a stand near my podium. I was within arm’s reach of it for the entire thirty minutes.)

“There were about twenty different choices, and every single one matched.” (There were four choices. All four matched, but four is not twenty.)

Each person had constructed a version of the event that was more impossible than what I had done. The board was written live. Nobody touched it. The number of predictions was quintupled.

And the remarkable thing is that these were smart, educated professionals. People who make analytical decisions for a living. People who are trained to evaluate evidence and draw conclusions. Their false memories were not a product of gullibility. They were a product of normal, healthy cognitive function operating on degraded, emotional, fragmentary data.

Why Amazement Creates Suggestibility

Brown’s point about heightened suggestibility in the moment of amazement deserves special attention, because it is the engine that drives the false memory process.

When the spectator is astonished, their mental defenses are down. The critical faculty — the part of the mind that evaluates incoming information, compares it to existing beliefs, and flags inconsistencies — is temporarily overwhelmed. In this state, the spectator is more receptive to suggestion, both from external sources (the performer’s verbal recap, other spectators’ reactions) and from internal sources (their own assumptions, expectations, and narrative drives).

This is the window in which false memories are most easily formed. The spectator is encoding the experience under conditions of emotional arousal and reduced critical filtering. The memories formed in this state are vivid and emotionally charged but procedurally imprecise. They remember how they felt with crystalline clarity but what happened with impressionistic vagueness.

This combination — vivid emotion plus vague procedure — is the perfect soil for false memory. The emotion provides certainty (“I know this was amazing”). The vagueness provides space (“I am not sure exactly what happened, but…”). And the reconstruction process fills that space with details that confirm the certainty.

The Retelling Amplification Loop

Here is where it gets even more interesting. False memories do not just form once. They amplify through retelling.

Each time the spectator tells the story of what they saw, the reconstruction process runs again. And each time it runs, it has a new input: not just the original fragmentary memory, but also the previous retelling. The retelling becomes a source of “evidence” for the reconstruction. The details the spectator added the first time they told the story become data points for the second telling.

This creates an amplification loop. The first retelling adds a few false details. The second retelling, drawing on the first as source material, adds more. By the third or fourth retelling, the spectator’s story may be dramatically different from the original event — and dramatically more impossible.

I have seen this happen in real time. A spectator at a corporate event in Linz described my effect to a colleague at dinner. Then the same spectator described it to someone else at the bar. By the third retelling, the effect had gained two additional impossibilities that were not part of the original performance. The spectator believed every word of the upgraded version.

The retelling loop means that your effect continues to improve for days or weeks after you perform it. Each conversation, each social media post, each “you won’t believe what I saw” phone call runs the reconstruction process again and produces a slightly more impossible version.

Most of the magic happens after the trick is over. And the magic keeps happening, iteration by iteration, retelling by retelling, as long as the spectator continues to share the story.

What This Means for Design

The practical implication is profound and, to me, liberating.

You do not need to create a perfect effect. You need to create an effect that is good enough to trigger amazement — because once amazement is triggered, the spectator’s own cognitive machinery will upgrade the effect to a level of impossibility that you could never actually achieve.

This does not mean you should be sloppy. The triggering amazement needs to be genuine. If the effect fails to clear the threshold — if it registers as “clever” rather than “impossible” — the false memory machinery will not activate. The spectator will not reconstruct in your favor because they were never sufficiently astonished to enter the suggestible state.

But once that threshold is cleared, you have an ally working inside the spectator’s head. An unconscious collaborator who is motivated to make the effect more impossible, who has the tools to rewrite memory in real time, and who will never know they are doing it.

Your job is to clear the threshold. Their brain does the rest.

The Design Checklist for Post-Performance Magic

Here is what I consider now when designing effects, informed by Brown’s insight and the false memory research.

Does the effect trigger genuine amazement? This is the prerequisite. Without the astonishment spike, the false memory process does not engage. The effect needs to be strong enough — in method, presentation, and emotional impact — to cross the threshold into genuine impossibility.

Are the conditions slightly ambiguous? Perfect clarity of conditions actually works against you here. If the spectator has a crystal-clear, detailed memory of every step, there is no space for the reconstruction process to upgrade. A slight procedural ambiguity — not confusion, not sloppiness, but a natural vagueness about some of the steps — gives the reconstruction process room to improve the conditions in the spectator’s memory.

Is the headline clean? The spectator needs a simple narrative to organize their reconstruction around. “He read my mind.” “The card teleported.” “He predicted my choice.” This headline becomes the gravity center of the reconstruction, pulling every detail toward maximum impossibility.

Have you avoided verbal cues that anchor accurate memory? If you narrate every step (“Now I am placing the deck on the table, now I am turning away”), you are encoding accurate procedural memory that resists false reconstruction. Leaving some steps unnarrated gives the spectator’s brain freedom to fill in the gaps favorably.

The Performer’s Paradox

There is a paradox embedded in all of this that has taken me a long time to sit with.

The effect the audience remembers is not the effect you performed. The miracle they describe to friends is not the miracle you created. The magic they carry with them is a construction of their own mind, built from fragments of perception, emotional impressions, and the deep human drive to make sense of the impossible.

This could feel deflating. You could look at it and think: “So my performance doesn’t even matter? They’ll just make up whatever they want?”

But I think it is the opposite. I think it is the most empowering thing a performer can understand. Because it means that every performance you give has the potential to become more than what you could achieve alone. The spectator is your co-creator. Their brain is your workshop. And the finished product — the memory they carry and share — is a collaboration between your skill and their imagination.

Most of the magic happens after the trick is over. And if that is true, then the trick is not the end. It is the beginning.

Derren Brown understood that. The research confirms it. And every spectator who has ever described your effect in terms more impossible than what you actually did proves it again.

The real magic is not what you do. It is what they remember.

FL
Written by

Felix Lenhard

Felix Lenhard is a strategy and innovation consultant turned card magician and co-founder of Vulpine Creations. He writes about what happens when you apply systematic thinking to learning a craft from scratch.